GPU native · browser based

Material intelligence, wired in.

Build a reusable material system, then art-direct every variation on the same live graph. Color, wear, relief, and export stay connected from first node to final texture.

Runs in your browser · cloud-synced projects · studio is best on a wider screen
brick-wall.texdir live
The KilnCat editor showing a brick material node graph and a live 3D preview
Do the work once. Keep the system.
Reusable graphsLive PBR4K exportMCP ready

01 / Infinite surfaces

Pixels are the output.
Systems are the source.

Build it once, then generate wear, color, and relief variants in minutes while the same height and masks drive every map.

01ArchitecturalBrick wall
Procedurally generated aged red brick and mortar material on a sphere

Structure before surface.

Lay the geometry in grayscale. Let every downstream map agree.

02WeatheredRusted metal
Procedurally generated rusted metal material on a sphere

Variation with intent.

Noise becomes history when every mask has a job.

03OrganicCracked earth
Procedurally generated cracked earth material on a sphere

Detail that holds up.

Resolution changes the sampling, not the material.

04TechnicalHex scales
Procedurally generated glossy hex scale material on a sphere

Perfectly repeatable. Never repetitive.

Every generator tiles seamlessly. Every parameter stays live.

02 / One continuous workspace

Think in layers.
Work in relationships.

The source pattern, every derived mask, and the final surface stay connected. Change the structure once; color, wear, and relief follow.

01GenerateFind the form
02Art-directShape the signal
03MaterializeDerive the maps
04ShipExport at scale
The actual KilnCat workspace showing connected material nodes and the live preview Actual KilnCat workspace
01

See the truth

A preview you can actually trust.

Physically based shading and true displacement show you the final surface, not a thumbnail approximation.

02

Stay in flow

GPU speed. Zero ceremony.

Content-hash caching only re-renders what changed. Deep graphs still feel direct, because creative feedback should be immediate.

03

Cloud workspace

Start anywhere. Stay in sync.

KilnCat is a hosted studio: create in the browser, keep materials in the cloud, and export finished textures without a desktop install.

03 / Multiplayer

Create together.
People first.

Real-time cursors, presence, and multiplayer editing keep everyone inside the same material system, from the first node to the final export.

04 / Agent-native · MCP available

Agents build.
Real systems.

KilnCat gives agents the same nodes, graph, and live PBR preview artists use. Through MCP, they can construct editable procedural material systems. Not generative AI slop.

  • 01
    The same live studioArtists and agents work through one shared graph.
  • 02
    Visible, editable workEvery node, connection, and parameter stays yours to refine.
  • 03
    A complete feedback loopAgents build, render, inspect, and improve the material.
agent-native MCP available
texdir_execute({
operations: [{
op: "preset.apply",
name: "rusted-metal"
}]
})
Graph updatedAtomic · undoable
texdir_render({ shape: "sphere" })
Rendered rusted metal result returned through MCP
render.png512 × 512 PNG

05 / KilnCat Pro

One complete studio.
Five dollars.

KilnCat is independently built and professionally engineered. Pro is $5 per month for the complete cloud studio, with personal and commercial use included.

Commercial useCloud hostedCancel anytime
Pro monthly plan
$ 5 USD
per month

One plan. The whole studio. Use it for anything.

  • All 49 GPU nodes
  • Live PBR and 4K export
  • Cloud-synced material projects
  • MCP and page API access
Try KilnCat now

Start free. Upgrade for cloud saves and collaboration.

The graph is live

Make something
worth looking closer at.

Start in the browser and keep every iteration in reach. No desktop install required.