Structure before surface.
Lay the geometry in grayscale. Let every downstream map agree.
Build a reusable material system, then art-direct every variation on the same live graph. Color, wear, relief, and export stay connected from first node to final texture.
01 / Infinite surfaces
Build it once, then generate wear, color, and relief variants in minutes while the same height and masks drive every map.
Lay the geometry in grayscale. Let every downstream map agree.
Noise becomes history when every mask has a job.
Resolution changes the sampling, not the material.
Every generator tiles seamlessly. Every parameter stays live.
02 / One continuous workspace
The source pattern, every derived mask, and the final surface stay connected. Change the structure once; color, wear, and relief follow.
Actual KilnCat workspace
See the truth
Physically based shading and true displacement show you the final surface, not a thumbnail approximation.
Stay in flow
Content-hash caching only re-renders what changed. Deep graphs still feel direct, because creative feedback should be immediate.
Cloud workspace
KilnCat is a hosted studio: create in the browser, keep materials in the cloud, and export finished textures without a desktop install.
03 / Multiplayer
Real-time cursors, presence, and multiplayer editing keep everyone inside the same material system, from the first node to the final export.
04 / Agent-native · MCP available
KilnCat gives agents the same nodes, graph, and live PBR preview artists use. Through MCP, they can construct editable procedural material systems. Not generative AI slop.
05 / KilnCat Pro
KilnCat is independently built and professionally engineered. Pro is $5 per month for the complete cloud studio, with personal and commercial use included.
One plan. The whole studio. Use it for anything.
Start free. Upgrade for cloud saves and collaboration.
The graph is live
Start in the browser and keep every iteration in reach. No desktop install required.